Design solutions
Team 1 – MPowerStyx
(Best Design)

Team 1 were inspired by their time with the Tang brothers, who both suffer with Mucopolysaccharidoses (MPS). Using the computer is something both brothers enjoy and spend much time doing, however the mouse is a problem as their hands have large fingers and reduced flexibility, making it an awkward two handed process. Although greatly limited in dexterity, both brothers use chopsticks with great skill. The team took this application to computer input and MPowerStyx was born– the chop stick mouse.
Team 2 – Hearpeace

Team 3 – MyMag
MyMagTM streetwear with magnetic fasteners and integrated stabilizers makes getting dressed easier for people with limited upper body strength and dexterity. The clothes were designed by a team 3, who were teamed up with Liu Wei, a design partner with no arms. Getting dressed and changing trousers is one of his key challenges, particularly in confined public spaces like changing rooms, toilets, on trains and airplanes.
Team 4 – Snipper
A wheelchair-bound person may not have feeling in their legs and find it difficult to apply the right pressure when using a nail clipper, ending up cutting themselves. Team 4 set about designing a simple inexpensive system – by placing the protective cover over the finger or toe, the edge sits neatly under the nail to act as a trimming guide and protect the skin below.
Team 5 – Infiniti
Team 5 identified an emotional conflict with partially sighted people of needing help, without being noticed or treated “differently”. Infiniti helps blind and partially sighted people with everyday lifestyle choices and way-finding difficulties, by allowing the user to stream information using Bluetooth and their existing personal mobile GPS technology to position and navigate within the urban environment.
Team 6 – Fruit-Ball
(Best Presentation)
Team 6's design partner Willy, a wheelchair user, shared a wish with his team: “I wish I could share the park with everyone else and not just be an observer.” Fruit-Ball is an educational interactive experience. The objective is to roll the ball, apple or round fruit up to the hole. The top of the table is a subtle dome allowing the unsuccessful objects to return to the edge. Once the object passes the outer circumference, an LED ring halfway up the mellow incline lights up and plays the corresponding sound to the picture. Any object that enters the hole, returns to the under tray.








